During my tenure with Electronic Arts (EA), I have shipped AAA title FIFA22.
• Partnered with artists, engineers and designers responsible for data design and content production workflows
• Created and improved art production workflows and pipelines by evaluating current tools and identifying inefficiencies
• Resolved technical issues, and ensured that artist requests are followed through to a resolution
• Developed and maintained tools in Python, C# for Maya, Photoshop, Substance Designer, and proprietary technology
FIFA 22 is accessible on multiple platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, Nintendo Switch, and PC. I was supporting the asset pipeline to ensure seamless game launches across these varied platforms.
I was also responsible for developing internal tools to facilitate the creation of stadium banners, and clothing outfits for players.
In addition, I provided assistance to lighting artists by troubleshooting issues within the Frostbite game engine, specifically for game cinematics. Moreover, I took part in supporting shaders to enhance visual appeal of clothing in the game.